Events for all Levels and InterestsStay
Jump Start Your Career GrowthStay
Get on the Higher Ed IT MapStay
Uncommon Thinking for the Common Good™Stay
Filter by Publications
Filter by Library Taxonomy
- Networking and Emerging Technologies [x]
- Information Technology Management and Leadership (20)
- High-Performance Computing (HPC) (10)
- Teaching and Learning (10)
- Information Systems and Services (9)
- Network Infrastructure and Equipment (9)
- Cloud Computing (7)
- Institutional Management (7)
- Cloud Computing Policy (6)
- Cybersecurity (6)
- Telecommunications (6)
- Distributed Computing (5)
- Staffing (5)
- Advanced Networking (4)
- Communication Technologies (4)
- Cyberinfrastructure (4)
- Data Administration and Management (4)
- Enterprise Information Systems (4)
- Instructional Technologies (4)
- Security Management (4)
In this age of BYOD, it is a given that technology is also in the classroom. But questions persist; does the use of technology in instruction improve learning? How do we assess the learning outcomes? Which technologies prove the most effective in the classroom? The following resources explore these questions and more.
ECAR Study of Undergraduate Students and Information Technology, 2013, September 2013. This year's findings are distilled into four broad themes to help educators and higher education institutions better understand how students experience technology on their respective campuses and the ways in which new, better, or more technology can impact students’ relationship with information technology.
8 Lessons Learned from Teaching Online. This video list of insights comes from experts in the field of online teaching.
Overcoming Hurdles to Social Media in Education, EDUCAUSE Review, April 2013. A 2010-2011 study of social media found that 100 percent of the colleges and universities studied are using it but also found that use social media for instruction, most use video in the classroom and many use blogs and wikis.
Engaging Faculty as Catalysts For Change: A Roadmap for Transforming Higher Education, EDUCAUSE Review, February 2013. The Faculty Fellowship Program at the University of Minnesota aims to implement effectively the thoughtful and innovative application of educational technologies.
Using Laptops in the Classroom: The University of Michigan, ELI Seeking Evidence of Impact (SEI) Case Studies, December 2012. In effort to assess the efficacy of laptops for student learning, the university’s Center for Research on Learning and Teaching (CRLT) undertook a study to examine how laptops affect student attentiveness, engagement, and learning.
Simple Works: Why Technology Innovation Means More of Less, ELI Fall Focus Session, October 2012. This session explored how to communicate new ideas, find the best faculty partners, and develop new technology that scales to meet a spectrum of needs while providing an underlying platform for research and assessment.
What's Next for Emerging Technologies That Support Teaching and Learning? ELI Fall Focus Session, October 2012. This session recording describes Indiana University’s two-year pilot program that assess multiple learning technologies in effort to strengthen their understanding of how these systems and tools support teaching and learning.
Developing a Context-Specific Measure of Technological Expertise: The University of Washington, ELI Seeking Evidence of Impact (SEI) Case Studies, October 2012. To help the University of Washington make inform technology-related decisions a survey of instructors and students is every three years. This case study discusses the 2011 version of the surveys, focusing specifically on the data from two sections of the survey: technological proficiency, and technology supports and obstacles.
Interweaving assessments into immersive authentic simulations: Design strategies for diagnostic and instructional insights, Chris Dede, White Paper for the ETS Invitational Research Symposium on Technology Enhanced Assessments). Educational Testing Service. May 2012. The author details how virtual worlds and augmented realities now offer the opportunity for all students to experience simulated, authentic internships without leaving their classrooms.
Learning science through games and simulations, National Research Council, The National Academies Press, 2011. This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life.
Library Items on this Topic
EDUCAUSE Library Items for Teaching with Technology
- 2012 CDS Executive Summary Report
January 24, 2013
This report summarizes results from the EDUCAUSE Core Data Service (CDS) survey. Using a matched set of 616 CDS 2011 and CDS 2012 participating institutions, this year’s report is a detaile…
- Building Organizational Capacity for Analytics
February 25, 2013
Optimizing student success is the “killer app” for analytics in higher education . Intelligent investments in optimizing student success garner wide support and have a strong, justifia…
- Understanding and Managing the Risks of Analytics in Higher Education: A Guide
June 29, 2012
This guide provides an introduction to the major risk categories faced by a higher education institution considering investments in time, energy, and money in analytics work . Under the ri…
- Case Study 12: Georgetown University: Web Conferencing—A Critical Skill for the Connected World
May 2, 2012
A case study from Game Changers Pablo G. Molina Information technologies provide new ways of doing established activities, and they can create new opportunities to do things that we…
- Case Study 5: Ball State University
May 2, 2012
A case study from Game Changers Jo Ann Gora Using technology to take learning beyond the classroom, connecting the traditional classroom to the world, is Ball State University'…
- Chapter 12: Athabasca University: Canada’s Open University
May 2, 2012
A chapter from Game Changers Dietmar Kennepohl, Cindy Ives, and Brian Stewart This chapter is licensed under a Creative Commons Attribution 3.0 Unported License The pri…
- If I Had a Million Dollars
March 20, 2012
This ECAR Research Bulletin focuses on EDUCAUSE Core Data Service (CDS) survey results related to a somewhat lighthearted but insightful hypothetical question about how two constituent groups mig…
- 7 Things You Should Know About VDI
June 24, 2011
Virtual desktop infrastructure (VDI) separates the operating system and applications from the client device, providing a model of desktop computing that is much more flexible and efficie…
- 7 Things You Should Know About IPv6
April 20, 2011
The rapid expansion in the use of the Internet, coupled with explosive growth in the number of devices that access it, has prompted development of a new protocol, IPv6. Apart from adding subs…
- What Campus Leaders Need to Know About Cloud Computing
April 14, 2011
This EDUCAUSE Executive Briefing explains "What Campus Leaders Need to Know About Cloud Computing". Cloud computing is a computing model in which technology resources are delivered o…