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- Infrastructure and Emerging Technologies [x]
- Information Technology Management and Leadership (20)
- Teaching and Learning (15)
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In this age of BYOD, it is a given that technology is also in the classroom. But questions persist; does the use of technology in instruction improve learning? How do we assess the learning outcomes? Which technologies prove the most effective in the classroom? The following resources explore these questions and more.
Teaching Online Pedagogical Repository (TOPR) is a public resource from the University of Central Florida's Center for Distributed Learning. Each entry describes a strategy drawn from the pedagogical practice of online/blended teaching faculty, depicts this strategy with artifacts from actual courses, and is aligned with findings from research or professional practice literature.
ECAR Study of Undergraduate Students and Information Technology, 2014, October 2014. This year's findings are distilled into four broad themes to help educators and higher education institutions better understand how students experience technology on their respective campuses and the ways in which new, better, or more technology can impact students’ relationship with information technology.
Study of Faculty and Information Technology, 2014. August 2014. The findings of this research into the faculty community reinforce the promise of technology for the academic community. Faculty see technology as a valuable tool in traditional classroom settings, in research labs, and across digital environments, reshaping delivery systems, instructional models, and expectations. They are motivated to use technology more effectively—most say they are open to professional development to improve their knowledge about available technologies and, more importantly, about how to better integrate technology into their professional roles.
Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education, EDUCAUSE Learning Initiative, March 2014. To investigate and capitalize on the growth of gaming and learning analytics and apply it to education, Stanford School of Medicine developed two educational games. Septris and its successor, SICKO (Surgical Improvement of Clinical Knowledge Ops), are web-based educational games developed by a cross-disciplinary team of doctors, web developers, and instructional technologists.
8 Lessons Learned from Teaching Online. This video list of insights comes from experts in the field of online teaching.
Overcoming Hurdles to Social Media in Education, EDUCAUSE Review, April 2013. A 2010-2011 study of social media found that 100 percent of the colleges and universities studied are using it but also found that use social media for instruction, most use video in the classroom and many use blogs and wikis.
Engaging Faculty as Catalysts For Change: A Roadmap for Transforming Higher Education, EDUCAUSE Review, February 2013. The Faculty Fellowship Program at the University of Minnesota aims to implement effectively the thoughtful and innovative application of educational technologies.
Using Laptops in the Classroom: The University of Michigan, ELI Seeking Evidence of Impact (SEI) Case Studies, December 2012. In effort to assess the efficacy of laptops for student learning, the university’s Center for Research on Learning and Teaching (CRLT) undertook a study to examine how laptops affect student attentiveness, engagement, and learning.
Simple Works: Why Technology Innovation Means More of Less, ELI Fall Focus Session, October 2012. This session explored how to communicate new ideas, find the best faculty partners, and develop new technology that scales to meet a spectrum of needs while providing an underlying platform for research and assessment.
What's Next for Emerging Technologies That Support Teaching and Learning? ELI Fall Focus Session, October 2012. This session recording describes Indiana University’s two-year pilot program that assess multiple learning technologies in effort to strengthen their understanding of how these systems and tools support teaching and learning.
Developing a Context-Specific Measure of Technological Expertise: The University of Washington, ELI Seeking Evidence of Impact (SEI) Case Studies, October 2012. To help the University of Washington make inform technology-related decisions a survey of instructors and students is every three years. This case study discusses the 2011 version of the surveys, focusing specifically on the data from two sections of the survey: technological proficiency, and technology supports and obstacles.
Interweaving assessments into immersive authentic simulations: Design strategies for diagnostic and instructional insights, Chris Dede, White Paper for the ETS Invitational Research Symposium on Technology Enhanced Assessments). Educational Testing Service. May 2012. The author details how virtual worlds and augmented realities now offer the opportunity for all students to experience simulated, authentic internships without leaving their classrooms.
Learning science through games and simulations, National Research Council, The National Academies Press, 2011. This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life.
Library Items on this Topic
EDUCAUSE Library Items for Teaching with Technology
- EDUCAUSE Core Data Service 2014 Almanacs
February 18, 2015
These two-page, easy-to-scan summaries distill CDS data in a variety of categories that include IT Financing, IT Staffing, Support Services, and many other service areas. All Non-Speciali…
- The 2013 Enterprise Application Market in Higher Education
November 20, 2014
ECAR CDS spotlights highlight findings from the EDUCAUSE Core Data Service, focusing on a small but meaningful slice of data collected in the CDS. This collection of ECAR CDS spotlights focuses…
- Resources for Presidents and Senior Executives: Administrative Systems and Services
September 15, 2014
These executive briefs are designed to help institutional leaders optimize the impact of IT in higher education. The Foundations offer a framework for considering higher education’s mo…
- Adapting the Established SIS to Meet Higher Education’s Increasingly Dynamic Needs
September 17, 2014
This Spotlight focuses on data from the 2013 Core Data Service to better understand how higher education institutions approach student information systems (SISs) . Information provided for…
- Maximizing Value in a Time of Change
August 12, 2014
In June 2014, nearly 150 higher education thought leaders representing both business operations and information technology met in Chicago, Illinois, to discuss challenges and opportunities for ad…
- The Ever-Present Demand for Public Computing Resources
January 15, 2014
This CDS Spotlight focuses on public computing resources , including lab/cluster workstations in buildings, virtual lab/cluster workstations, kiosks, laptop and tablet checkout progr…
- Higher Education in the Connected Age â€“ 2013 Infographic
October 31, 2013
Connecting is a powerful metaphor for IT and higher education. Everything—people, resources, data, ideas, are interconnected. Technology enables and catalyzes these connections, at an increasin…
- Central IT Support Services
August 12, 2013
This CDS Spotlight focuses on data from the 2012 Core Data Service to better understand how higher education institutions provide central IT support services . Information provided for this sp…
- 2012 CDS Executive Summary Report
January 24, 2013
This report summarizes results from the EDUCAUSE Core Data Service (CDS) survey. Using a matched set of 616 CDS 2011 and CDS 2012 participating institutions, this year’s report is a detaile…
- Building Organizational Capacity for Analytics
February 25, 2013
Optimizing student success is the “killer app” for analytics in higher education . Intelligent investments in optimizing student success garner wide support and have a strong, justifia…