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In this age of BYOD, it is a given that technology is also in the classroom. But questions persist; does the use of technology in instruction improve learning? How do we assess the learning outcomes? Which technologies prove the most effective in the classroom? The following resources explore these questions and more.
Teaching Online Pedagogical Repository (TOPR) is a public resource from the University of Central Florida's Center for Distributed Learning. Each entry describes a strategy drawn from the pedagogical practice of online/blended teaching faculty, depicts this strategy with artifacts from actual courses, and is aligned with findings from research or professional practice literature.
ECAR Study of Undergraduate Students and Information Technology, 2014, October 2014. This year's findings are distilled into four broad themes to help educators and higher education institutions better understand how students experience technology on their respective campuses and the ways in which new, better, or more technology can impact students’ relationship with information technology.
Study of Faculty and Information Technology, 2014. August 2014. The findings of this research into the faculty community reinforce the promise of technology for the academic community. Faculty see technology as a valuable tool in traditional classroom settings, in research labs, and across digital environments, reshaping delivery systems, instructional models, and expectations. They are motivated to use technology more effectively—most say they are open to professional development to improve their knowledge about available technologies and, more importantly, about how to better integrate technology into their professional roles.
Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education, EDUCAUSE Learning Initiative, March 2014. To investigate and capitalize on the growth of gaming and learning analytics and apply it to education, Stanford School of Medicine developed two educational games. Septris and its successor, SICKO (Surgical Improvement of Clinical Knowledge Ops), are web-based educational games developed by a cross-disciplinary team of doctors, web developers, and instructional technologists.
8 Lessons Learned from Teaching Online. This video list of insights comes from experts in the field of online teaching.
Overcoming Hurdles to Social Media in Education, EDUCAUSE Review, April 2013. A 2010-2011 study of social media found that 100 percent of the colleges and universities studied are using it but also found that use social media for instruction, most use video in the classroom and many use blogs and wikis.
Engaging Faculty as Catalysts For Change: A Roadmap for Transforming Higher Education, EDUCAUSE Review, February 2013. The Faculty Fellowship Program at the University of Minnesota aims to implement effectively the thoughtful and innovative application of educational technologies.
Using Laptops in the Classroom: The University of Michigan, ELI Seeking Evidence of Impact (SEI) Case Studies, December 2012. In effort to assess the efficacy of laptops for student learning, the university’s Center for Research on Learning and Teaching (CRLT) undertook a study to examine how laptops affect student attentiveness, engagement, and learning.
Simple Works: Why Technology Innovation Means More of Less, ELI Fall Focus Session, October 2012. This session explored how to communicate new ideas, find the best faculty partners, and develop new technology that scales to meet a spectrum of needs while providing an underlying platform for research and assessment.
What's Next for Emerging Technologies That Support Teaching and Learning? ELI Fall Focus Session, October 2012. This session recording describes Indiana University’s two-year pilot program that assess multiple learning technologies in effort to strengthen their understanding of how these systems and tools support teaching and learning.
Developing a Context-Specific Measure of Technological Expertise: The University of Washington, ELI Seeking Evidence of Impact (SEI) Case Studies, October 2012. To help the University of Washington make inform technology-related decisions a survey of instructors and students is every three years. This case study discusses the 2011 version of the surveys, focusing specifically on the data from two sections of the survey: technological proficiency, and technology supports and obstacles.
Interweaving assessments into immersive authentic simulations: Design strategies for diagnostic and instructional insights, Chris Dede, White Paper for the ETS Invitational Research Symposium on Technology Enhanced Assessments). Educational Testing Service. May 2012. The author details how virtual worlds and augmented realities now offer the opportunity for all students to experience simulated, authentic internships without leaving their classrooms.
Learning science through games and simulations, National Research Council, The National Academies Press, 2011. This book reviews the available research on learning science through interaction with digital simulations and games. It considers the potential of digital games and simulations to contribute to learning science in schools, in informal out-of-school settings, and everyday life.
Library Items on this Topic
EDUCAUSE Library Items for Teaching with Technology
- 7 Things You Should Know About Games and Learning
March 11, 2014
Educators have long understood that the interactive dynamic of games has the potential to benefit teaching and learning , and recent years have seen considerable activity surrounding the u…
- Septris and SICKO: Implementing and Using Learning Analytics and Gamification in Medical Education
March 11, 2014
In recent years, the video game industry has become the leading form of entertainment in terms of global total revenue. More than half of Americans play video games, with an average of two gamers…
- Top-Ten IT Issues, 2014: Be the Change You See
March 24, 2014
EDUCAUSE presents the top-ten IT issues facing higher education institutions. Many of these issues are not new. But in 2014 the ideas, solutions, and models that have been accumulating in high…
- Turning the iPad into a Dynamic Hub in the Language Classroom
January 29, 2014
By Colin Keaveney Colin Keaveney is assistant professor of French (Teaching), University of Southern California. Recently, I decided to use iPad functionalities to enhance prepa…
- Teaching with Technology: An In-Depth View of 5 Hybrid Courses Using Existing Online Course Materials
February 23, 2015
A session at the ELI Webinar: Teaching with Technology: An In-Depth View of 5 Hybrid Courses Using Existing Online Course Materials
Join Malcolm Brown, EDUCAUSE Learning Initiative director, and Veronica Diaz, ELI associate director, as they moderate this webinar with Rebecca Griffiths. In a November webinar, Rebecca Griffith…
- Is Your Use of Social Media FERPA Compliant?
February 24, 2014
Key Takeaways Although teens use social media heavily — and many freely post sensitive personal information — instructors must be careful about how they use social media …
- Top 10 IT Issues, 2015: Inflection Point
February 4, 2015
A session at the EDUCAUSE LIVE! - Top 10 IT Issues, 2015: Inflection Point
Change continues to characterize the EDUCAUSE Top 10 IT Issues in 2015. The pace of change seems not to be slowing but rather increasing. Higher education information technology seems to have rea…
- Educational Technology: The Hype, the Reality, the Promise
November 4, 2013
Key Takeaways Within universities, there's a growing tension between faculty , who typically focus on what is taught, and educationalists and technologists , who focus o…
- Tablets in the Forest: Mobile Technology for Inquiry-Based Learning
November 4, 2013
Key Takeaways To support an inquiry-based field research experience , McGill University gave environmental biology students mobile devices to gather rich data in the field and t…
- Working with Mobile Technologies
February 10, 2015
A session at the ELI Annual Meeting 2015
Mobile Essentials for Faculty: A Course Overview and the Initial Impact on Faculty Luke Bennett, Instructional Designer, University of Central Florida This session will discuss UCF…