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- Teaching and Learning (69)
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EDUCAUSE Library Items for 3D Printer
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Chapter 10: University of Phoenix
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May 2, 2012
A chapter from Game Changers William (Bill) Pepicello Introduction The University of Phoenix was founded in 1976 on the principle that a large number of people wished to earn a d…
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Chapter 9: Western Governors University
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May 2, 2012
A chapter from Game Changers Robert W. Mendenhall Background The initial concept for Western Governors University (WGU) was developed at a Western Governors Association meeting i…
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Chapter 8: Scaling Up: Four Ideas to Increase College Completion
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May 2, 2012
A chapter from Game Changers Vernon C. Smith This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction Low persistence and grad…
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Chapter 7: Early Days of a Growing Trend: Nonprofit/For-Profit Academic Partnerships in Higher Education
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May 2, 2012
A chapter from Game Changers Daniel Pianko and Josh Jarrett Higher education presidents have lamented that the sector is caught in an "iron triangle," where access, qualit…
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Chapter 6: Why Openness in Education?
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May 2, 2012
A chapter from Game Changers David Wiley and Cable Green This chapter is licensed under a Creative Commons Attribution 3.0 Unported License In this chapter, we explore …
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Chapter 5: IT Innovations and the Nontraditional Learner
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May 2, 2012
A chapter from Game Changers Pamela Tate and Rebecca Klein-Collins Introduction In 1998, the Council for Adult and Experiential Learning (CAEL), a national nonprofit organization…
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Chapter 4: From Metrics to Analytics, Reporting to Action: Analytics’ Role in Changing the Learning Environment
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May 2, 2012
A chapter from Game Changers Linda Baer and John Campbell This chapter is licensed under a Creative Commons Attribution 3.0 Unported License What will the game-changing…
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Chapter 3: IT as a Game Changer
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May 2, 2012
A chapter from Game Changers Diana G. Oblinger Information technology can be a game changer in higher education, as it has been in other sectors. IT has brought about much of the ec…
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Chapter 2: The Questions We Need to Ask First: Setting Priorities for Higher Education in Our Technology-Rich World
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May 2, 2012
A chapter from Game Changers Debra Humphreys New technologies—and particularly new information technologies—are dramatically changing higher education institutions and practices…
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Chapter 1: The Knowledge Economy: Challenges and Opportunities for American Higher Education
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May 2, 2012
A chapter from Game Changers Paul E. Lingenfelter The late Peter Drucker apparently first used the phrase "the knowledge economy" in his 1969 book The Age of Discontinui…

















