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EDUCAUSE Library Items for Virtual Learning Environment (VLE)
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B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working
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October 6, 2008
"A few months back, at the beginning of the semester, National Collegiate Inventors and Innovators Alliance (NCIIA) made an award to Babson College and the Sloan Consortium to develop a virt…
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Democratizing Higher Education
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October 11, 2012
In this keynote session from The Sloan Consortium Conference , Sebastian Thrun discusses his venture into MOOCs. In 2011, Thrun took his Stanford graduate level class online, and 160,000 stude…
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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April 1, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical a…
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Five Questions...For Tom Carey
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August 16, 2007
Instructors in higher education get e-learning support from two distinct sources: their own institutions, through colleagues and faculty teaching centers, and their disciplines, through subject a…
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Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge, A 21st Century Agenda for the National Science Foundation
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August 11, 2008
The National Science Foundation defines "cyberlearning" as "the use of networked computing and communications technologies to support learning." The report of the NSF Task For…
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The Future of Higher Education
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July 27, 2012
This Pew Research Center’s Internet & American Life Project report surveyed over 1000 internet users and experts on how they saw higher education in the year 2020. Many respondents agreed t…
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Using technology in teaching and learning: Resources to help you navigate a digital world
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February 21, 2007
The author provides a long and comprehensive list of resources concerning teaching and learning with technology. The author provides a long and c…

















