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- Virtual Worlds [x]
- Teaching and Learning (127)
- Virtual Community (127)
- Student Engagement and Interaction (47)
- Information Technology Management and Leadership (29)
- Instructional Technologies (28)
- Virtual Learning Environment (VLE) (27)
- Learning (23)
- Games and Gaming (22)
- E-Learning (21)
- Teaching (20)
- Networking and Emerging Technologies (19)
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EDUCAUSE Library Items for Virtual Worlds
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Keeping Up With... Gamification
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May 31, 2013
The May 2013 ACRL Keeping Up With… publication provides a brief overview of gamification in the library. The May 2013 ACRL Keeping Up With…
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Immersive Interfaces for Engagement and Learning
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January 1, 2009
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual im…
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Open Orchestra: A Hi-Fi Immersive Music Simulator
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November 8, 2012
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A session at the EDUCAUSE Annual Conference 2012
Many students have limited opportunities to practice with an orchestra. Open Orchestra is an immersive simulation that allows students to practice with the full ensemble and have an expert conducto…
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Multiple Realities and Multiple Dimensions for Teaching and Learning
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May 31, 2012
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A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
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Transforming Higher Education with Emerging Technologies
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February 14, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
This talk will describe how we can transform teaching and learning to prepare students with the skills they need for 21st-century work and citizenship. The array of Web 2.0 interactive media for s…
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Expert Discussion Session: Real Places, Virtual Spaces: Cibola as a Hispanic and Portuguese Island
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February 23, 2012
Cibola is designed as a hybrid virtual space in the Second Life virtual reality platform to dissolve the boundaries between SL's pedagogical uses and its importance as a social space. Based on…
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Second Life Is Dead, Long Live Second Life?
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April 7, 2011
Daniel Livingstone ( daniel.livingstone@uws.ac.uk ) lectures on computer game technology and researches the educational applications of virtual worlds at the University of the West of …
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Truly Immersive: Virtual Environments
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June 2, 2011
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A session at the EDUCAUSE Southeast Regional Conference 2011
This special "Experience IT" session is designed to offer a hands-on, highly interactive introduction to 3-D, multi-user virtual environments (also called virtual worlds) and explore thei…
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Truly Immersive: Virtual Environments
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February 23, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
This special "Experience IT" session is designed to offer a hands-on, highly interactive introduction to an emerging tool and explore its potential impact for professional development and…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…


















