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- E-Learning [x]
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- Virtual Community (21)
- Information Technology Management and Leadership (8)
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- Student Engagement and Interaction (8)
- Mobile Learning (6)
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EDUCAUSE Library Items for Virtual Worlds
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Transforming Higher Education with Emerging Technologies
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February 14, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
This talk will describe how we can transform teaching and learning to prepare students with the skills they need for 21st-century work and citizenship. The array of Web 2.0 interactive media for s…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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EDUCAUSE Quarterly Magazine, Volume 33, Number 3, 2010
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September 22, 2010
Reflections on Play, Pedagogy, and World of Wa…
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Horizon Report 2010: Projects in E-Books, Open Content, Mobile Learning, and Augmented Reality
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July 12, 2010
This web seminar includes speakers representing six projects featured in the latest Horizon Report . In this special one-and-a-half hour ELI webinar, you’ll be taken on a tour of their work …
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Some of My Students Are Not Human! Avatar Interaction and Collaboration in Virtual Worlds
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Avatars are used in virtual worlds to increase a user's sense of social presence. Into the virtual space we carry our sense of identity and race and tend to act out our real-life prejudices in…
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Virtual Worlds as Naturally Occurring Online Learning Environments
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January 20, 2009
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A session at the ELI Annual Meeting 2009
The Fifth Annual Robert C. Heterick, Jr., Lecture Despite dismissals, video games have emerged as an important research topic. Recent studies suggest that engagement in video games, particular…
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Assessing the Student Experience in Second Life
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
For several years, educational innovators have experimented with using virtual worlds such as Second Life to enhance student learning. Though many of these implementations seem successful, few have…
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B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working
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October 6, 2008
"A few months back, at the beginning of the semester, National Collegiate Inventors and Innovators Alliance (NCIIA) made an award to Babson College and the Sloan Consortium to develop a virt…
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ASTR202, Exploring Life in the Universe
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September 15, 2008
© 2008 Adrienne Gauthier and Christopher Impey EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) ASTR202, Exploring Life in the Universe Adrienne Gauthier and Christopher Imp…
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MiRTLE
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September 15, 2008
© 2008 Michael Gardner, John Scott, and Bernard Horan EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) MiRTLE Michael Gardner, John Scott, and Bernard Horan Michael Gar…


















