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- Instructional Technologies [x]
- Virtual Worlds [x]
- Teaching and Learning (28)
- Virtual Community (28)
- Networking and Emerging Technologies (13)
- Student Engagement and Interaction (12)
- Teaching (11)
- Internet and Web Applications (9)
- Network Applications (9)
- Web 2.0 (9)
- E-Learning (8)
- Learning (8)
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- Games and Gaming (6)
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EDUCAUSE Library Items for Virtual Worlds
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7 Things You Should Know About Virtual Worlds
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June 15, 2006
A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …
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Assessing the Student Experience in Second Life
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
For several years, educational innovators have experimented with using virtual worlds such as Second Life to enhance student learning. Though many of these implementations seem successful, few have…
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Authentic Critical Reflection: Critique_It in Second Life
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructio…
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Beyond Course Management Systems: Second Life
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August 7, 2007
What technologies will follow the success of course management systems? This presentation will discuss the roles of virtual worlds and mobile devices in faculty-student interaction and learning. Le…
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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia
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December 18, 2007
In this 21 minute podcast, we feature an interview with Ulrich Rauch , Director of Arts Instructional Support & Information Technology at The University of British Columbia. He has recentl…
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EDUCAUSE Quarterly Magazine, Volume 33, Number 3, 2010
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September 22, 2010
Reflections on Play, Pedagogy, and World of Wa…
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Emerging Worlds: Transformative Technologies for Teaching and Learning
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September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
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Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces
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January 1, 2007
© 2007 Andrew J. Milne EDUCAUSE Review, vol. 42, no. 1 (January/February 2007): 12–31 Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces...Today …
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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April 1, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical a…
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Exploring Literary Texts Through Virtual Worlds
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January 16, 2008
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A session at the EDUCAUSE Mid-Atlantic Regional Conference 2008
This session will explore the ways Second Life can help students engage in active interpretation of literary texts. Through the development of in-world learning activities, participation in a wiki,…


















