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- Instructional Technologies [x]
- Learning [x]
- Virtual Worlds [x]
- Teaching and Learning (8)
- Virtual Community (8)
- Student Engagement and Interaction (7)
- Teaching (6)
- Learners (4)
- Networking and Emerging Technologies (3)
- E-Learning (2)
- Games and Gaming (2)
- IT Integration (2)
- Instructional Design (2)
- Internet and Web Applications (2)
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EDUCAUSE Library Items for Virtual Worlds
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…
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Authentic Critical Reflection: Critique_It in Second Life
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
Critique_It is an online virtual classroom critique system originally developed at the University of Wisconsin-Madison in Croquet and ported to Second Life. The critique is a rudimentary instructio…
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Making Learning Real: Turning Sim City into "Sim Science"!
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to imp…
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Powerful But Not a Panacea: Virtual Worlds as a Tool for Situational Learning
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February 19, 2008
Once relegated to the fringes of the games industry, virtual worlds such as Second Life are now viewed as a promising instructional platform. College instructors use this emerging technology to t…
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Second Life: Reaching into the Virtual World for Real-World Learning
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August 14, 2007
This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects…
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Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces
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January 1, 2007
© 2007 Andrew J. Milne EDUCAUSE Review, vol. 42, no. 1 (January/February 2007): 12–31 Entering the Interaction Age: Implementing a Future Vision for Campus Learning Spaces...Today …
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…
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7 Things You Should Know About Virtual Worlds
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June 15, 2006
A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …

















