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- Instructional Technologies [x]
- Virtual Learning Environment (VLE) [x]
- Virtual Worlds [x]
- Teaching and Learning (5)
- Virtual Community (5)
- Student Engagement and Interaction (3)
- Teaching (3)
- Assessment and Evaluation (2)
- Games and Gaming (2)
- Online Teaching Strategies (2)
- E-Learning (1)
- Information Technology Management and Leadership (1)
- Internet and Web Applications (1)
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EDUCAUSE Library Items for Virtual Worlds
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Assessing the Student Experience in Second Life
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
For several years, educational innovators have experimented with using virtual worlds such as Second Life to enhance student learning. Though many of these implementations seem successful, few have…
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Virtual Worlds: Fad or Future?
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October 30, 2008
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A session at the EDUCAUSE 2008 Annual Conference
The education industry has grown weary of the "next big thing." Technology has promised much over the years, but have virtual worlds finally delivered on the promise? This session will fo…
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Envisioning the Educational Possibilities of User-Created Virtual Worlds
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April 1, 2008
Educational games and simulations can engage students in higher-level cognitive thinking, such as interpreting, analyzing, discovering, evaluating, acting, and problem solving. Recent technical a…
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Teaching and Learning Experiences in a User-Created Virtual World
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we'll share our experiences of teaching in Second Life. Using the in…
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Second Life: The Educational Possibilities of a Massively Multiplayer Virtual World (MMVW)
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February 16, 2005
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A session at the EDUCAUSE Southwest Regional Conference 2005
Technical developments in MMVWs continue to advance dramatically. In this session, we will tour Second Life, a MMVW created by each user and simultaneously played by hundreds of people around the w…

















