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- Virtual Worlds [x]
- Teaching and Learning (126)
- Virtual Community (126)
- Student Engagement and Interaction (46)
- Information Technology Management and Leadership (29)
- Instructional Technologies (28)
- Virtual Learning Environment (VLE) (26)
- Learning (23)
- E-Learning (21)
- Games and Gaming (21)
- Teaching (20)
- Networking and Emerging Technologies (19)
- Social Media (18)
- Learning Environments (14)
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EDUCAUSE Library Items for Virtual Worlds
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Virtual Worlds
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
Will teaching in a virtual environment really be the next big thing? A number of institutions and faculty think so, and that number is growing. This group brings together those who want to discuss …
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Glimpses of Our IT Future: What's Green, Mobile, and Regulated All Over?
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
Come hear the outcomes of this year's Evolving Technologies Committee's research and join the discussion! Committee members will share their research on selected evolving technologies and…
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Assessing the Student Experience in Second Life
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
For several years, educational innovators have experimented with using virtual worlds such as Second Life to enhance student learning. Though many of these implementations seem successful, few have…
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Virtual Worlds: Fad or Future?
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October 30, 2008
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A session at the EDUCAUSE 2008 Annual Conference
The education industry has grown weary of the "next big thing." Technology has promised much over the years, but have virtual worlds finally delivered on the promise? This session will fo…
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Virtual Worlds in Education
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October 17, 2008
The evolving technologies committee is charged with identifying and monitoring evolving technologies and their impact on higher education institutions. This submission is on virtual worlds. …
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Glimpses of Our IT Future: What’s Green, Mobile, and Regulated All Over?
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October 23, 2008
© 2008 Beth Forrest Warner and the 2008 EDUCAUSE Evolving Technologies Committee. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License …
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B-Schools in Second Life: It’s more than just Fun and Games; It’s the Confluence of Playing, Learning, and Working
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October 6, 2008
"A few months back, at the beginning of the semester, National Collegiate Inventors and Innovators Alliance (NCIIA) made an award to Babson College and the Sloan Consortium to develop a virt…
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Arts Metaverse
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September 15, 2008
© 2008 Ulrich Rauch, Tim Wang, Marvin Cohodas, and Negin Mirriahi. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License ( http:/…
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Literature Alive!
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September 15, 2008
© 2008 Beth Ritter-Guth, Laura Nicosia, and Eloise Pasteur. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 License ( http://creativeco…
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SUNY Oneonta Music Project
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September 15, 2008
© 2008 Janet Nepkie, James Greenberg, and Harry E. Pence EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) SUNY Oneonta Music Project Janet Nepkie, James Greenberg, and Harry…

















