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Games and Gaming - 37 Resources
This term refers to the playing games and using simulations to learn —whether in formal or informal environments. Raised in the presence of video, console and computer games, students in their twenties may have more years experience with games than with reading. Educators are questioning whether games and simulations have changed how students learn. Publications (1)EDUCAUSE publications address a diverse range of professional challenges in higher education IT, from updates on current developments to explorations of important overarching issues. Listed below are the full range of research, reports and other publications that EDUCAUSE and its members have written about Games and Gaming.
Presentations (3)
Stepping away from the distractions of normal routine to meet with peers, share experiences, and learn
together can be invaluable. EDUCAUSE places great emphasis on the face-to-face meeting experience, offering
you numerous opportunities throughout the year to gather with colleagues - from small regional events and
special topic meetings to large, national conferences covering the full spectrum of roles and issues important
to higher education. For more information on EDUCAUSE conferences and seminars, please see our
Frequently Asked Questions page.
Listed below is the full range of presentations EDUCAUSE and its members tagged with Games and Gaming
Podcasts (14)
|
Name |
Views |
Post date |
|
ELI Podcast: Virtual Worlds as Naturally Occurring Online Learning Environments |
298 |
01/26/2009 |
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CNI Podcast: Prediction Markets for Emerging Technology - An Interview with NITLE's Bryan Alexander |
348 |
01/07/2009 |
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E07 Podcast: An Interview with Ulrich Rauch, Director of Arts Instructional Support & IT at The University of British Columbia |
1,200 |
12/18/2007 |
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Podcast: The Role of Play and Preparing for a Changing Student Population - An Interview with Rachel Smith |
4,484 |
08/22/2007 |
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Constance Steinkuehler Presentation on Virtual Worlds |
4,350 |
06/19/2007 |
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Richard Van Eck Presentation on Digital Game-Based Learning |
6,775 |
06/18/2007 |
|
Bryan Alexander on Ubiquitous Computing |
5,221 |
01/18/2007 |
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An Interview with Ed Meachen |
4,082 |
12/18/2006 |
|
An interview with the University of Tennessee's Barbara Dewey and Julie Little |
4,883 |
04/19/2006 |
|
An Interview with EPIC's Kate Wittenberg |
5,018 |
04/19/2006 |
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More roaming reporting with Vidya |
4,667 |
10/25/2005 |
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Podcast Coverage of the SAC Session on Games |
5,831 |
09/06/2005 |
|
A Podcast Interview on the WRC session on Massively Multiplayer Virtual Worlds |
4,506 |
05/02/2005 |
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An Interview with Kurt Squire |
5,496 |
03/24/2005 |
Blogs (19)EDUCAUSE hosts a number of blogs for its members. To view a list of all our blogs, click here.
|
Title |
Blogger |
Posted |
Views |
|
ELI 2009 Annual Meeting: View Full Program and Register Online |
Peggy Kurkowski, EDUCAUSE |
11/24/2008 |
853 |
|
New ELI 7 Things... Brief Explores Wii |
Peggy Kurkowski, EDUCAUSE |
07/28/2008 |
518 |
|
A few new podcasts of interest ... |
Matt Pasiewicz, EDUCAUSE |
10/05/2007 |
2,119 |
|
Some Foundations for Second Life Pedagogy |
Neil LaChapelle, The Cooperators General Insurance Company |
07/18/2007 |
7,399 |
|
Game Design as Instructional Design |
Neil LaChapelle, The Cooperators General Insurance Company |
07/10/2007 |
4,699 |
|
Two new Learnitology podcasts |
G. Christopher Clark, University of Notre Dame |
02/22/2007 |
3,105 |
|
ELI Immersive Learning Environments Focus Session--March 27-28, Raleigh |
Elisa Coghlan, University of Washington |
02/12/2007 |
3,940 |
|
My Second Life |
Jeff VanDrimmelen, University of North Carolina at Chapel Hill |
01/24/2007 |
5,271 |
|
Gaming and Literacy |
AJ Kelton, Montclair State University |
01/23/2007 |
3,740 |
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Issues with immersive gaming |
Stuart Yeates, University of Oxford |
09/14/2006 |
3,603 |
|
Learnitology Podcast 6 - Educational Gaming |
G. Christopher Clark, University of Notre Dame |
03/30/2006 |
3,938 |
|
Using game principles in Instructional Design |
Henry E. Schaffer, North Carolina State University |
03/27/2006 |
4,569 |
|
Highlights from the New EDUCAUSE Review |
Elisa Coghlan, University of Washington |
03/17/2006 |
4,267 |
|
EuroDisney, St Giles Fair and Neopets |
Stuart Yeates, University of Oxford |
10/10/2005 |
6,177 |
|
OK, Now I get Games as Simulations |
Kyle Johnson, Guilford College |
10/01/2005 |
4,414 |
|
Universities to Use Sims-like technology to study evolution of society |
Matt Pasiewicz, EDUCAUSE |
07/15/2005 |
2,860 |
|
Offsite podcast about educational gaming |
Matt Pasiewicz, EDUCAUSE |
05/09/2005 |
3,239 |
|
Of Potential Interest: Two New Podcasts On Gaming |
Matt Pasiewicz, EDUCAUSE |
04/07/2005 |
3,540 |
|
Yahoo! Research Labs and O'Reilly Media Lauch Tech Buzz Game |
Matt Pasiewicz, EDUCAUSE |
03/18/2005 |
4,436 |
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Unless otherwise noted, EDUCAUSE holds the copyright on all materials published by the association, whether in print or electronic form. In certain cases the work remains the intellectual property of the individual author(s) (see Special Circumstances). Content from conference speeches, presentations, blogs, wikis and feeds reflect the opinions of the author, and not necessarily those of EDUCAUSE or its members.
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