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2016 Horizon Report
February 4, 2016

Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…

Pathway to a SMILE
August 3, 2015

Key Takeaways This case study explains how SMILE — Synchronous Mobile Interactive Learning Environment — allows the instructor to present and record lessons anywhere, anyti…

Student and Faculty Perceptions of Telepresence Courses
July 20, 2015

Key Takeaways To deliver a high-quality learning experience to remote learning sites , Minnesota State University, Mankato, invested in telepresence-enhanced classrooms and then…

Anytime and Anywhere: A Case Study for Blended Learning
July 20, 2015

Key Takeaways Using live streaming with blended learning helps engage off- and on-campus students in real time and enhances the off-campus experience by incorporating synchro…

Online Students Develop Marketable Professional Skills
July 6, 2015

Key Takeaways Students preparing to take online courses anticipated gaining professional skills in addition to their online learning of the course content. A survey …

Bringing the Social Back to MOOCs
June 22, 2015

Various existing learning environments could scale to MOOC size and benefit learners by adding the social elements now missing, from citizen science to simulations, games, virtual reality, and…

7 Things You Should Know About VR Headsets
December 5, 2014

Virtual reality (VR) uses visual, auditory, and sometimes other sensory inputs to create an immersive, computer-generated environment . VR headsets fully cover users’ eyes and often ears…

The Virtual Paul’s Cross Project: Digital Modeling’s Uneasy Approximations
October 27, 2014

Key Takeaways Digital modeling aims to restore the multisensory and real-time experiences of the past that we have known only through static words, approximating the words as…

Next Gen Tools: EAA's "Buzz"
September 2, 2014

This innovation brief from Next Generation Learning Challenges (NGLC) focuses on Buzz, a K-12 personalized learning platform used in Education Achievement Authority of Michigan's schools. …

Setting the Stage for Digital Engagement: A Five-Step Approach
September 15, 2014

The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and univer…