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7 Things You Should Know About VR Headsets
December 5, 2014

Virtual reality (VR) uses visual, auditory, and sometimes other sensory inputs to create an immersive, computer-generated environment . VR headsets fully cover users’ eyes and often ears…

The Virtual Paul’s Cross Project: Digital Modeling’s Uneasy Approximations
October 27, 2014

Key Takeaways Digital modeling aims to restore the multisensory and real-time experiences of the past that we have known only through static words, approximating the words as…

Next Gen Tools: EAA's "Buzz"
September 2, 2014

This innovation brief from Next Generation Learning Challenges (NGLC) focuses on Buzz, a K-12 personalized learning platform used in Education Achievement Authority of Michigan's schools. …

Setting the Stage for Digital Engagement: A Five-Step Approach
September 15, 2014

The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and univer…

Blended Synchronous Learning Handbook
August 5, 2014

The Blended Synchronous Learning Handbook is the primary output of the Blended Synchronous Learning Project. It includes the summative findings of the Blended Synchronous Learning case studies, a…

How IT Can Support Student Recruitment (and Why It Should)
January 27, 2014

Key Takeaways Student recruitment is a key element in the sustainability and success of a higher education institution, and the IT department plays a vital role in suppor…

Rethinking Online Community in MOOCs Used for Blended Learning
October 7, 2013

Unlike students in small online courses or unaffiliated students in MOOCS, distributed flip students might not use community features . If MOOCs for blended learning are to fully realize …

The Physics and Meaning of Flight: A Case Study in Student-Centered Learning Across Institutions
October 7, 2013

Key Takeaways The U.S. Air Force Academy and Colorado College, a small, private liberal arts institution, collaborated on a physics course on aircraft design with students from b…

Connecting the Dots: New Technology-Based Models for Postsecondary Learning
October 7, 2013

In the next decade, higher education, military and workplace training, and professional development will transform to leverage models based on emerging technologies that can make learning more…

Virtual Worlds
October 1, 2014 | A session at the EDUCAUSE Annual Conference

Join us to talk about using virtual environments as a teaching tool and learning platform and the growing variety of platforms and challenges in working with this new technology. …