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The Degree Qualifications Profile
January 1, 2011

Through this document, Lumina Foundation for Education offers a “Degree Qualifications Profile,”  a tool that can help transform U.S. higher education. A Degree Profile — or qualifica…

Quest Atlantis: Learning Through Transformational Play
November 20, 2012

“Profiles of Next Generation Learning” is a new video series produced by Next Generation Learning Challenges (NGLC) and the Bill & Melinda Gates Foundation . Each video explores the wa…

Immersive Interfaces for Engagement and Learning
January 1, 2009

Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual im…

Assessing Deeper Learning
July 1, 2011

This policy brief from the Alliance for Excellent Education shows what assessments that measure deeper learning would look like, how they are used in other countries, how technology can suppo…

How Digital Learning Contributes to Deeper Learning
December 13, 2012

This paper identifies three primary ways that digital learning promotes deeper learning: Personalized skill building in preparation for deeper learning: for example, adaptive learning…

Leadership Public Schools: Oakland R&D Campus
November 28, 2012

Updated November 2013 With this 9-12 school in Oakland, CA, Leadership Public Schools is expanding its role as “collaborative innovator,” working with teachers and students to design…

Using Multi-Node Tools for Student Success in Non-Major Science Classes
December 15, 2011

Key Takeaways General biology challenges many first-year students with a new technical language, foreign concepts and massive amounts of content, threatening their progress toward …

Cyber Peer-Led Team Learning (cPLTL): Development and Implementation
December 15, 2011

Key Takeaways Given the proven success of peer-led team learning , an experiment explored whether cyber PLTL could achieve similar success , especially in STEM fields. R…

7 Things You Should Know About Gamification
August 10, 2011

Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…

New ELI 7 Things... Explores Gamification
August 12, 2011

 Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentr…

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