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New ELI 7 Things... Explores the Evolution of the Textbook
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April 16, 2012
Tablet devices and the publishing they enable are leading us to reconsider what constitutes a textbook, and they certainly change the landscape of what it has traditionally meant to wr…
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New ELI 7 Things... Explores Projecting from Mobile Devices
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March 12, 2012
Emerging technologies allow users to connect to classroom projection systems from mobile devices, including tablets and some smartphones. Such tools can change the character of interaction…
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New ELI 7 Things... Explores Flipped Classrooms
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February 10, 2012
The flipped classroom is a pedagogical model in which the typical lecture and homework elements of a course are reversed. The notion of a flipped classroom draws on such concepts as active…
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New ELI 7 Things... Explores Challenge-Based Learning
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January 18, 2012
Challenge-based learning (CBL) is similar to problem-based learning, but with CBL, students formulate the challenges they will address. Through a process of discussion and research, …
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New ELI 7 Things... Explores First-Generation Learning Analytics
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December 15, 2011
Learning analytics (LA) applies the model of analytics to the specific goal of improving learning outcomes. LA collects and analyzes the “digital breadcrumbs” that students leave as th…
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New ELI 7 Things...Explores MOOCs
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November 18, 2011
A massively open online course (MOOC) is a model for delivering learning content online to virtually any person—and as many of them—who wants to take the course. Course activities can be s…
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New ELI 7 Things... Explores Service Design
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October 24, 2011
Service design is a process that examines the relationship between those who use a service and the service environment. By focusing on and making improvements to the points at which users …
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New ELI 7 Things... Explores WordPress
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September 9, 2011
WordPress is an open-source web application that is fundamentally a tool for publishing content, and a broad array of colleges and universities have made use of WordPress and encouraged …
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New ELI 7 Things... Explores Gamification
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August 12, 2011
Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentr…
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New ELI 7 Things... Explores Personalized Digital Magazines
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July 18, 2011
Applications like Flipboard, Zite, RSS5000, and Taptu aggregate content from personal social media networks and other sources, presenting the information in a snappy magazine-style fo…
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