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Making It Real: 3D Printing as a Library Service
October 27, 2014

Key Takeaways Findings from a University of Nevada, Reno, project indicate that higher education's need for 3D printing services could be both substantial and broad-based ac…

The Virtual Paul’s Cross Project: Digital Modeling’s Uneasy Approximations
October 27, 2014

Key Takeaways Digital modeling aims to restore the multisensory and real-time experiences of the past that we have known only through static words, approximating the words as…

The CIO Minute: What Drives Investment in Technology?
October 13, 2014

Eric Denna, CIO for the University of Maryland, talks about the four factors that drive investment in technology. Eric Denna, CIO for the Un…

Libraries as Enablers of Pedagogical and Curricular Change
October 27, 2014

Key Takeaways Academic libraries are increasingly adding multimedia production facilities and other technology- and service-oriented spaces as part of overall structural reno…

Questions about IT Governance, Risk, and Compliance Answered
October 27, 2014

Key Takeaways IT GRC programs are an institutional need , not just an IT program need. Even with clearly defined IT GRC concepts, there is no easy way to establish IT GRC…

Digital Engagement: Driving Student Success
October 13, 2014

A digital engagement strategy based on integrated student-centered uses of technology and collection of data has already shown its promise in improving student retention and graduation rates. …

Practicing Collaborative Digital Pedagogy to Foster Digital Literacies in Humanities Classrooms
October 13, 2014

Key Takeaways New digital tools and platforms create opportunities in pedagogy , but they also result in deployment of under-tested digital tools in classroom instruction, w…

Teaching and Learning: Four Big Ideas for What’s Next
September 15, 2014

Kyle Bowen talks about four emerging concepts that help reimagine the dynamics of teaching and learning. Kyle Bowen talks about fou…

From Gamification to Touch Interfaces: Designing for 21st Century Learners
October 13, 2014

The proven efficacy of games in helping students learn has yet to fully surmount skeptical attitudes among educators, but the motivational aspects of games are enticing, as are the futuristic …

Researchers Go Global: Preparing the Next Generation of Innovators
October 27, 2014

Big data and cloud infrastructures are changing the research landscape across higher education, making collaborations among disciplines globally not only possible but highly desirable to facul…

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