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Community
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Future_Scenarios_Life_2.0
A blueprint for the futureAs we learn more about the types of learning environments that engage today’s learners and the skills needed to compete in a global economy, the EDUCAUSE Learning Initiative is embarking on a collaborative project to create a blueprint for the “classroom” of the future -- realizing, of course, that it may not be a classroom at all. With wikis as our workplace, we’re asking the EDUCAUSE community to share their ideas and expertise to help us, as a community, a vision of what the ideal learning environment might look like. Comments will be used to construct simulated course environments, starting with easy-to-implement solutions for rethinking the traditional lecture format and scaling to “blue sky” initiatives that include global collaboration and opportunities to “learn by doing.” We hope you’ll also take this opportunity to share the unique and innovative ways that your campus is already transforming learning in the classroom, on campus, and in virtual worlds. *Note: Please submit all content before moving to another wiki page. Any unsaved content will be lost. Learning for Life 2.0Students say authentic learning or learning by doing, is the best way to learn, allowing them to be active constructors of knowledge and participants in the tools and processes of their discipline. Employers say there are skills that students need to learn before entering the workforce, particularly group collaboration and global citizenship. But how do we build authentic tasks into the course, while creating opportunities to interact and collaborate in a global setting? How can technology create a course that has no boundaries and promotes participatory, experiential learning while rejecting the notion that learning should be “one-size-fits-all”? What would the learning environment look like?Take a moment to think about the physical space and the virtual environment. What components would it include? How would content be delivered? How would assessment be done?
What technologies exist to achieve these design objectives?Are there particular tools or software programs that can facilitate the course design? Are there noteworthy open-source programs that institutions could use?
Are there examples at your institution?Is your institution already designing or employing solutions to the challenge? Share your specific projects here and, if possible, include links for further exploration.
For further readingShare links to any related readings or resources on the Web or on your campus. Bickford, D.J. & Wright, D.J. (2006) Community: the hidden context for learning. In D. Oblinger (ed) Learning Spaces. Available online at url: http://www.educause.edu/Chapter4.Community%3ATheHiddenContextforLearning/11902 *Note: Please submit all content before moving to another wiki page. Any unsaved content will be lost. |
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