XR for Teaching and Learning: Year 2 of the EDUCAUSE/HP Campus of the Future Project

Introduction

Extended reality's time has come in higher education. Hardly a week goes by that doesn't see an article in the higher education press about the use of XR in teaching and learning. HP launched the Campus of the Future project to facilitate the adoption and integration of XR into higher education pedagogy; EDUCAUSE is conducting the current research to identify good practices and to promote student success.

This report is the result of this ongoing collaboration between HP and EDUCAUSE. The 2018 Learning in Three Dimensions report was an exploratory evaluation of XR technologies in higher education. This report builds on that work. The study reported here was a multiple case study, informed by interviews with 36 individuals at 17 institutions across the United States, about their uses of XR in their teaching and research. (See appendix B for more detail on the methodology.) This study identified types of learning goals that are effectively supported by XR technology, as well as methods for integrating XR into pedagogy to support those learning goals.