Game Changers: Education and Information Technologies
Diana G. Oblinger, Editor©2012 EDUCAUSE ISBN 978-1-933046-00-6
How can we reach more learners, more effectively, and with greater impact?
Education changes lives and societies, but can we sustain the current model? New models and new technologies allow us to rethink many of the premises of education—location and time, credits and credentials, knowledge creation and sharing.
Game Changers: Education and Information Technologies is a collection of chapters and case studies contributed by college and university presidents, provosts, faculty, and other stakeholders. Institutions are finding new ways of achieving higher education’s mission without being crippled by constraints or overpowered by greater expectations.
Find out who is changing the game and what we can learn from their different approaches in Game Changers. Download the entire book or individual chapters and case studies below.
Catalyze Discussion on Your Campus
"I met with our provost and deans and shared some observations from the book. They were interested in downloading particular components that connect with our future plans. The brief case studies are a particular benefit because we can contact colleagues at those institutions for more information should we wish to pursue ideas they share."
─ Linda L. M. Bennett, President, University of Southern Indiana
Everyone's talking about MOOCs. How do MOOCs fit into your institution's e-learning strategy? Use What Campus Leaders Need to Know About MOOCs, an EDUCAUSE executive briefing, to inform discussions. View More >
Table of Contents
Want more? Check out additional resources on the future of higher education in the EDUCAUSE Library.
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Published with generous support from
“Ellucian is proud to sponsor this book and support ongoing efforts to help higher education meet the challenges of today and those of tomorrow.”
—John F. Speer III, President and CEO, Ellucian
EDUCAUSE President and CEO, Diana Oblinger, talks about Game Changers.
Rethink the Rules
Education changes lives and societies, but can we sustain the current model?
Changing the Game in Higher Ed IT, which debuted at the EDUCAUSE Annual Conference 2012, explores how new models and new technologies allow us to rethink many of the premises of education.